BPAT is the game's motion book for a creature species...
This document describes the current enemy AI in Standard of Iron: what it already does well, how it is configured, where mission JSON plugs into it, and which expansions still remain before it reaches a fuller professional RTS standard...
Pathfinding in Standard of Iron is deliberately simple at the core: the game keeps one flat 2D navigation grid, and A* searches that grid. The grid is not a physics simulation, not a unit occupancy map, and not a navmesh. It is a compact answer to one question...
How a creature in Standard of Iron goes from "this unit is attacking" to moving geometry on screen โ and why it is fast enough to do for thousands of units at once...
Thanks for stopping by. This site is free to use; please be respectful and avoid misuse. For questions or collaboration, reach me on LinkedIn or GitHub...
The Mission Framework provides a formal authoring layer for creating structured gameplay experiences in Standard of Iron. It separates playable maps from mission logic, allowing designers to create reusable missions and organize them into campaigns...
Victory rules look simple on the surface: destroy the enemy, hold out for a timer, protect your commander. The tricky part is making those rules fast enough to check every frame, flexible enough for missions and skirmishes, and explicit enough that content authors can tell what will actually happen...
This document describes the RTS combat system in Standard of Iron, including...
Picture this: you've got thousands of soldiers on screen, each with unique armor, weapons, and animations. Grass is swaying, rivers are flowing, and you need all of this running at 60 frames per second. How do you pull that off without your GPU catching fire...
The Windows build pipeline automatically signs the .exe file with Authenticode using an organization EV (Extended Validation) certificate. Code signing provides...
The macOS build workflow includes automatic code signing and notarization to ensure the application can be opened on macOS without Gatekeeper warnings. This process...
Imagine you've been playing a campaign for two hours. You've built up an army of 500 soldiers, captured strategic positions, and you're about to launch your final assault. Then life happensโdinner's ready, or you need to close your laptop. You need to save your progress and come back later with ever...