assets/audio currently contains 101 audio files.assets/audio/audio_manifest.json now exposes 94 of them to the runtime.sfx/combat/arrows_fast_flybys_lr.oggsfx/combat/arrows_many_overhead.oggsfx/combat/arrows_overhead_ambience.oggsfx/combat/arrows_overhead_dark.oggvoices/carthage/baal_cultist.oggvoices/carthage/infantry.oggvoices/carthage/numidians.oggvoices/roman/fire_legionary.oggvoices/roman/praetorian_guard.ogglow_resources_click; a real UI hover, confirm, cancel, and tab-switch set would remove the current placeholder feel.praetorian_guard, fire_legionary, baal_cultist, numidians, and generic infantry clips through manifest tags and unit mappings.