Last modified: January 24, 2026
This article is written in: 🇺🇸
API communication protocols describe how different software components exchange data and invoke functionality across networks. They define the transport mechanisms, data formats, interaction styles, and often how developers should structure their requests and responses. These protocols are often chosen based on specific project needs, such as required data formats, real-time communication, or existing infrastructure. Below is a comprehensive overview of several common protocols and approaches, complete with diagrams and bullet-point notes for easier reference.
+-------------+ Request +-------------+
| | ------------------> | |
| Client | | Server |
| | <------------------ | |
+-------------+ Response +-------------+
This basic diagram shows a client making a request to a server and the server sending a response. Different protocols can change how data is structured, the method of transport, and the overall interaction pattern (e.g., streaming vs. single request).
+---------+ Proto +---------+
| | <---- Buffer -| |
| Client | | Server |
| | -----> defs ->| |
+---------+ +---------+
+-----------+ GET/POST/PUT/DELETE +-----------+
| | -------------------------------> | |
| Client | | Server |
| | <------------------------------- | |
+-----------+ JSON/XML/etc. +-----------+
+------------+ query { ... } / mutation { ... } +------------+
| | -----------------------------------------> | |
| Client | | GraphQL |
| | <----------------------------------------- | Server |
+------------+ JSON response +------------+
+-----------+ <soap:Envelope> +-----------+
| | <--------------------------------> | |
| Client | XML-based messages | Server |
| | <--------------------------------> | |
+-----------+ +-----------+
+-----------+ <-----------------> +-----------+
| | persistent | |
| Client | <-------------------> | Server |
| | bidirectional | |
+-----------+ <-----------------> +-----------+
+-----------+ text/event-stream +-----------+
| | <------------------- | |
| Client | continuous feed | Server |
| | <------------------- | |
+-----------+ +-----------+
| Protocol/Style | Transport | Data Format | Interaction Style | Benefits | Drawbacks | Ideal Use Cases |
| gRPC | HTTP/2 | Protocol Buffers | Unary & streaming | High performance, code generation | Requires learning curve with Protocol Buffers | Low-latency microservices and multi-language ecosystems |
| REST | HTTP | JSON, XML, etc. | Stateless request-response | Widely common, simple tooling | Over-fetching/under-fetching issues | Web APIs with broad client support |
| GraphQL | HTTP | JSON (response) | Query language & runtime | Flexible field selection, single endpoint | Resolver complexity in large schemas | Complex client data requirements with multiple linked resources |
| SOAP | HTTP, SMTP, etc. | XML | RPC-style or document style | Useful for enterprise standards (WS-Security) | Verbose payloads, more complex to implement | Strictly regulated or legacy systems needing formal service definitions |
| WebSockets | TCP (Upgraded) | Text or Binary | Bidirectional, real-time | Helpful for interactive applications | Requires persistent connections, specialized scaling | Chat, live dashboards, gaming, collaborative editing |
| SSE | HTTP (One-way) | text/event-stream | Server-to-client streaming | Straightforward setup for continuous updates | Only supports unidirectional communication | Live feeds, notifications, real-time event distribution where client rarely sends data |