Last modified: August 02, 2024

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Animations and Time-Varying Data

VTK offers a set of tools to create animations and visualize time-varying data. This is particularly useful in scenarios such as:

  1. Keyframe Animation
  2. Temporal Data Visualization
  3. Animation Export

Keyframe Animation

Keyframe animation is a technique used to create smooth transitions between different states of a visualization. This approach is particularly beneficial for visual storytelling or creating explanatory visualizations, where the evolution of data over time needs to be clearly communicated.

Core Concepts

The core classes involved in keyframe animation using VTK (Visualization Toolkit) are:

Basic Workflow

  1. Set up the animation scene by creating an instance of vtkAnimationScene, and configuring its playback mode, loop setting, and frame rate.
  2. Create animation cues for each property you want to animate by making an instance of vtkAnimationCue, and defining the start and end times for each cue.
  3. Add the animation cues to the scene by including each vtkAnimationCue in the vtkAnimationScene.
  4. Define callbacks to update the properties of the visual objects at each frame of the animation.

Example: Animating a Sphere's Radius

Below is an example demonstrating how to animate a sphere's radius using VTK. This example sets up an animation scene, creates a cue for the sphere's radius, and defines the necessary callbacks to update the radius over time.

import vtk

# Create a sphere
sphereSource = vtk.vtkSphereSource()
sphereSource.SetRadius(5)
sphereSource.SetPhiResolution(30)
sphereSource.SetThetaResolution(30)

# Create a mapper and actor
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputConnection(sphereSource.GetOutputPort())
actor = vtk.vtkActor()
actor.SetMapper(mapper)

# Create a renderer, render window, and interactor
renderer = vtk.vtkRenderer()
renderWindow = vtk.vtkRenderWindow()
renderWindow.AddRenderer(renderer)
renderWindowInteractor = vtk.vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)

# Add the actor to the scene
renderer.AddActor(actor)
renderer.SetBackground(0.1, 0.2, 0.4)  # Background color

# Set up the animation scene
animationScene = vtk.vtkAnimationScene()
animationScene.SetModeToSequence()
animationScene.SetLoop(0)  # No looping
animationScene.SetFrameRate(60)
animationScene.SetStartTime(0)
animationScene.SetEndTime(2)  # Ensuring the scene's end time matches the cue's end time

# Define the callback to update the sphere's radius
def update_radius(caller, event):
    cue = caller
    t = cue.GetAnimationTime()
    new_radius = 5 + 5 * t  # Example: linearly increase radius over time
    sphereSource.SetRadius(new_radius)
    renderWindow.Render()

# Set up an animation cue for the radius
radiusCue = vtk.vtkAnimationCue()
radiusCue.SetStartTime(0)
radiusCue.SetEndTime(2)
radiusCue.AddObserver(vtk.vtkCommand.AnimationCueTickEvent, update_radius)
animationScene.AddCue(radiusCue)

# Initialize the interactor and start the animation
renderWindow.Render()
animationScene.Play()
renderWindowInteractor.Start()

In this example:

Temporal Data Visualization

Temporal data visualization involves displaying data that varies over time. This technique is particularly useful for visualizing simulations, time-series data, or dynamic systems, providing insights into how data evolves and changes across different time steps.

Core Classes and Concepts

The main classes used for temporal data visualization in VTK (Visualization Toolkit) are:

Basic Workflow

  1. Load temporal data using appropriate readers to import the datasets.
  2. Set up data interpolation (optional) to ensure smooth transitions between time steps by configuring a temporal interpolator.
  3. Create a mapper and actor to visualize the data effectively.
  4. Render the scene and animate through the time steps to visualize the temporal data.

Example: Loading and Visualizing a Temporal Dataset

Below is an example demonstrating how to load and visualize a temporal dataset using VTK. This example involves reading a temporal dataset, setting up a mapper and actor, and rendering the data.

import vtk

# Load temporal dataset
reader = vtk.vtkXMLMultiBlockDataReader()
reader.SetFileName("data.vtm")
reader.Update()

# Optionally set up a temporal interpolator for smooth transitions
interpolator = vtk.vtkTemporalInterpolator()
interpolator.SetInputConnection(reader.GetOutputPort())

# Create a mapper and actor
mapper = vtk.vtkCompositePolyDataMapper2()
mapper.SetInputConnection(interpolator.GetOutputPort())
actor = vtk.vtkActor()
actor.SetMapper(mapper)

# Create a renderer, render window, and interactor
renderer = vtk.vtkRenderer()
renderWindow = vtk.vtkRenderWindow()
renderWindow.AddRenderer(renderer)
renderWindowInteractor = vtk.vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)

# Add the actor to the scene
renderer.AddActor(actor)
renderer.SetBackground(0.1, 0.2, 0.4)  # Background color

# Initialize and start the render window interactor
renderWindow.Render()
renderWindowInteractor.Initialize()

# Set up animation for the temporal data
animationScene = vtk.vtkAnimationScene()
animationScene.SetModeToSequence()
animationScene.SetLoop(1)  # Loop the animation
animationScene.SetFrameRate(24)  # 24 frames per second

# Define the callback to update the time step
def update_time_step(caller, event):
    time_cue = caller
    time_step = int(time_cue.GetAnimationTime() * reader.GetNumberOfTimeSteps())
    reader.SetTimeStep(time_step)
    renderWindow.Render()

# Set up an animation cue for the time steps
timeCue = vtk.vtkAnimationCue()
timeCue.SetStartTime(0)
timeCue.SetEndTime(reader.GetNumberOfTimeSteps() / 24)
timeCue.AddObserver(vtk.vtkCommand.AnimationCueTickEvent, update_time_step)
animationScene.AddCue(timeCue)

# Play the animation
animationScene.Play()
renderWindowInteractor.Start()

In this example:

Animation Export

Animation export involves saving an animation as a video or image sequence. This capability is crucial for sharing animations with others or for viewing them offline. It allows for easy distribution and playback of visualizations created in VTK (Visualization Toolkit).

Core Classes and Concepts

The main classes used for exporting animations in VTK are:

Basic Workflow

  1. Capture the render window using vtkWindowToImageFilter to save the current state of the render window as an image.
  2. Set up a writer by choosing an appropriate one (vtkAVIWriter, vtkOggTheoraWriter, vtkFFMPEGWriter, etc.) to save the captured images as a video file.
  3. Write the images or compile them into a video file using the chosen writer.

Example: Capturing a Render Window as an Image

Below is an example demonstrating how to capture the current render window as an image and save it using vtkPNGWriter.

import vtk

# Set up the render window and renderer
renderWindow = vtk.vtkRenderWindow()
renderer = vtk.vtkRenderer()
renderWindow.AddRenderer(renderer)

# Add an example actor to the scene
sphereSource = vtk.vtkSphereSource()
sphereMapper = vtk.vtkPolyDataMapper()
sphereMapper.SetInputConnection(sphereSource.GetOutputPort())
sphereActor = vtk.vtkActor()
sphereActor.SetMapper(sphereMapper)
renderer.AddActor(sphereActor)
renderer.SetBackground(0.1, 0.2, 0.4)  # Background color

# Render the scene
renderWindow.Render()

# Set up window to image filter
windowToImageFilter = vtk.vtkWindowToImageFilter()
windowToImageFilter.SetInput(renderWindow)
windowToImageFilter.Update()

# Write the image to a file
writer = vtk.vtkPNGWriter()
writer.SetFileName("screenshot.png")
writer.SetInputConnection(windowToImageFilter.GetOutputPort())
writer.Write()

Example: Exporting an Animation to a Video File

Below is an example demonstrating how to capture a series of frames and export them as a video file using vtkFFMPEGWriter.

import vtk

# Set up the render window and renderer
renderWindow = vtk.vtkRenderWindow()
renderer = vtk.vtkRenderer()
renderWindow.AddRenderer(renderer)

# Add an example actor to the scene
sphereSource = vtk.vtkSphereSource()
sphereMapper = vtk.vtkPolyDataMapper()
sphereMapper.SetInputConnection(sphereSource.GetOutputPort())
sphereActor = vtk.vtkActor()
sphereActor.SetMapper(sphereMapper)
renderer.AddActor(sphereActor)
renderer.SetBackground(0.1, 0.2, 0.4)  # Background color

# Render the scene
renderWindow.Render()

# Set up window to image filter
windowToImageFilter = vtk.vtkWindowToImageFilter()
windowToImageFilter.SetInput(renderWindow)

# Set up video writer
videoWriter = vtk.vtkFFMPEGWriter()
videoWriter.SetFileName("animation.mp4")
videoWriter.SetInputConnection(windowToImageFilter.GetOutputPort())
videoWriter.Start()

# Animate the scene and capture frames
for i in range(100):
    # Update the scene (example: rotate the sphere)
    sphereActor.RotateX(1)
    sphereActor.RotateY(1)
    renderWindow.Render()
    windowToImageFilter.Modified()
    videoWriter.Write()

# Finalize the video file
videoWriter.End()

In these examples:

Table of Contents

  1. Animations and Time-Varying Data
    1. Keyframe Animation
      1. Core Concepts
      2. Basic Workflow
      3. Example: Animating a Sphere's Radius
  2. Temporal Data Visualization
    1. Core Classes and Concepts
    2. Basic Workflow
    3. Example: Loading and Visualizing a Temporal Dataset
  3. Animation Export
    1. Core Classes and Concepts
    2. Basic Workflow
    3. Example: Capturing a Render Window as an Image
    4. Example: Exporting an Animation to a Video File